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Simple_Not 2023-08-02 13:36:45 +10:00
parent e78c129a1e
commit cd8d6e66e8

36
main.js
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@ -44,18 +44,18 @@ import { OutlineEffect } from 'three/addons/effects/OutlineEffect.js';
import { FontLoader } from 'three/addons/loaders/FontLoader.js';
import { TextGeometry } from 'three/addons/geometries/TextGeometry.js';
import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
import { GlitchPass } from 'three/addons/postprocessing/GlitchPass.js';
import { OutputPass } from 'three/addons/postprocessing/OutputPass.js';
import { OutlinePass } from 'three/addons/postprocessing/OutlinePass.js';
// import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
// import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
// import { GlitchPass } from 'three/addons/postprocessing/GlitchPass.js';
// import { OutputPass } from 'three/addons/postprocessing/OutputPass.js';
// import { OutlinePass } from 'three/addons/postprocessing/OutlinePass.js';
let container, stats;
let camera, scene, renderer, effect;
let particleLight;
let composer, glitchPass, outlinePass;
// let composer, glitchPass, outlinePass;
const loader = new FontLoader();
loader.load( 'https://raw.githubusercontent.com/mrdoob/three.js/master/examples/fonts/gentilis_regular.typeface.json', function ( font ) {
@ -175,24 +175,24 @@ function init( font ) {
//
/////effect = new OutlineEffect( renderer );
effect = new OutlineEffect( renderer );
// postprocessing
composer = new EffectComposer( renderer );
composer.addPass( new RenderPass( scene, camera ) );
// composer = new EffectComposer( renderer );
// composer.addPass( new RenderPass( scene, camera ) );
outlinePass = new OutlinePass( );
composer.addPass( outlinePass );
// outlinePass = new OutlinePass( );
// composer.addPass( outlinePass );
//composer.addPass( new OutlineEffect( ) );
// //composer.addPass( new OutlineEffect( ) );
glitchPass = new GlitchPass();
composer.addPass( glitchPass );
// glitchPass = new GlitchPass();
// composer.addPass( glitchPass );
const outputPass = new OutputPass();
composer.addPass( outputPass );
// const outputPass = new OutputPass();
// composer.addPass( outputPass );
@ -239,7 +239,7 @@ function render() {
particleLight.position.y = Math.cos( timer * 5 ) * 400;
particleLight.position.z = Math.cos( timer * 3 ) * 300;
//effect.render( scene, camera );
effect.render( scene, camera );
composer.render();
//composer.render();
}