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Simple_Not 2023-08-02 13:36:45 +10:00
parent e78c129a1e
commit cd8d6e66e8

36
main.js
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@ -44,18 +44,18 @@ import { OutlineEffect } from 'three/addons/effects/OutlineEffect.js';
import { FontLoader } from 'three/addons/loaders/FontLoader.js'; import { FontLoader } from 'three/addons/loaders/FontLoader.js';
import { TextGeometry } from 'three/addons/geometries/TextGeometry.js'; import { TextGeometry } from 'three/addons/geometries/TextGeometry.js';
import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js'; // import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
import { RenderPass } from 'three/addons/postprocessing/RenderPass.js'; // import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
import { GlitchPass } from 'three/addons/postprocessing/GlitchPass.js'; // import { GlitchPass } from 'three/addons/postprocessing/GlitchPass.js';
import { OutputPass } from 'three/addons/postprocessing/OutputPass.js'; // import { OutputPass } from 'three/addons/postprocessing/OutputPass.js';
import { OutlinePass } from 'three/addons/postprocessing/OutlinePass.js'; // import { OutlinePass } from 'three/addons/postprocessing/OutlinePass.js';
let container, stats; let container, stats;
let camera, scene, renderer, effect; let camera, scene, renderer, effect;
let particleLight; let particleLight;
let composer, glitchPass, outlinePass; // let composer, glitchPass, outlinePass;
const loader = new FontLoader(); const loader = new FontLoader();
loader.load( 'https://raw.githubusercontent.com/mrdoob/three.js/master/examples/fonts/gentilis_regular.typeface.json', function ( font ) { loader.load( 'https://raw.githubusercontent.com/mrdoob/three.js/master/examples/fonts/gentilis_regular.typeface.json', function ( font ) {
@ -175,24 +175,24 @@ function init( font ) {
// //
/////effect = new OutlineEffect( renderer ); effect = new OutlineEffect( renderer );
// postprocessing // postprocessing
composer = new EffectComposer( renderer ); // composer = new EffectComposer( renderer );
composer.addPass( new RenderPass( scene, camera ) ); // composer.addPass( new RenderPass( scene, camera ) );
outlinePass = new OutlinePass( ); // outlinePass = new OutlinePass( );
composer.addPass( outlinePass ); // composer.addPass( outlinePass );
//composer.addPass( new OutlineEffect( ) ); // //composer.addPass( new OutlineEffect( ) );
glitchPass = new GlitchPass(); // glitchPass = new GlitchPass();
composer.addPass( glitchPass ); // composer.addPass( glitchPass );
const outputPass = new OutputPass(); // const outputPass = new OutputPass();
composer.addPass( outputPass ); // composer.addPass( outputPass );
@ -239,7 +239,7 @@ function render() {
particleLight.position.y = Math.cos( timer * 5 ) * 400; particleLight.position.y = Math.cos( timer * 5 ) * 400;
particleLight.position.z = Math.cos( timer * 3 ) * 300; particleLight.position.z = Math.cos( timer * 3 ) * 300;
//effect.render( scene, camera ); effect.render( scene, camera );
composer.render(); //composer.render();
} }