3d-realm/main.js

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import * as THREE from 'three';
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
const renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
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const geometry = new THREE.BoxGeometry( 1, 2, 1 );
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const material = new THREE.MeshBasicMaterial( { color: 0x277BC0 } );
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const cube = new THREE.Mesh( geometry, material );
scene.add( cube );
camera.position.z = 5;
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const points = [];
points.push( new THREE.Vector3( - 10, 0, 0 ) );
points.push( new THREE.Vector3( 0, 10, 0 ) );
points.push( new THREE.Vector3( 10, 0, 0 ) );
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const material2 = new THREE.LineBasicMaterial( { color: 0x0000ff } );
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const geometry2 = new THREE.BufferGeometry().setFromPoints( points );
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const line = new THREE.Line( geometry2, material2 );
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function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}
animate();