2023-08-02 00:10:44 +10:00
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import * as THREE from 'three';
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2023-08-02 00:40:50 +10:00
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// // const scene = new THREE.Scene();
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// // const camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
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2023-08-02 00:10:44 +10:00
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2023-08-02 00:40:50 +10:00
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// // const renderer = new THREE.WebGLRenderer();
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// // renderer.setSize( window.innerWidth, window.innerHeight );
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// // document.body.appendChild( renderer.domElement );
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2023-08-02 00:10:44 +10:00
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2023-08-02 00:40:50 +10:00
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// // const geometry = new THREE.BoxGeometry( 1, 2, 1 );
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// // const material = new THREE.MeshBasicMaterial( { color: 0x277BC0 } );
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// // const cube = new THREE.Mesh( geometry, material );
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// // scene.add( cube );
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2023-08-02 00:10:44 +10:00
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2023-08-02 00:40:50 +10:00
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// // camera.position.z = 5;
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2023-08-02 00:10:44 +10:00
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2023-08-02 00:40:50 +10:00
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// // const points = [];
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// // points.push( new THREE.Vector3( - 10, 0, 0 ) );
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// // points.push( new THREE.Vector3( 0, 10, 0 ) );
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// // points.push( new THREE.Vector3( 10, 0, 0 ) );
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2023-08-02 00:37:09 +10:00
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2023-08-02 00:37:30 +10:00
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2023-08-02 00:40:50 +10:00
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// // const material2 = new THREE.LineBasicMaterial( { color: 0x0000ff } );
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// // const geometry2 = new THREE.BufferGeometry().setFromPoints( points );
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// // const line = new THREE.Line( geometry2, material2 );
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2023-08-02 00:37:09 +10:00
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2023-08-02 00:40:50 +10:00
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// // scene.add( line );
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// // function animate() {
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// // requestAnimationFrame( animate );
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// // renderer.render( scene, camera );
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// // }
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// // animate();
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import Stats from 'three/addons/libs/stats.module.js';
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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import { OutlineEffect } from 'three/addons/effects/OutlineEffect.js';
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import { FontLoader } from 'three/addons/loaders/FontLoader.js';
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import { TextGeometry } from 'three/addons/geometries/TextGeometry.js';
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let container, stats;
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let camera, scene, renderer, effect;
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let particleLight;
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const loader = new FontLoader();
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loader.load( 'fonts/gentilis_regular.typeface.json', function ( font ) {
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init( font );
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animate();
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} );
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function init( font ) {
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container = document.createElement( 'div' );
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document.body.appendChild( container );
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camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2500 );
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camera.position.set( 0.0, 400, 400 * 3.5 );
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//
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scene = new THREE.Scene();
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scene.background = new THREE.Color( 0x444488 );
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//
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renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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container.appendChild( renderer.domElement );
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// Materials
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const cubeWidth = 400;
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const numberOfSphersPerSide = 5;
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const sphereRadius = ( cubeWidth / numberOfSphersPerSide ) * 0.8 * 0.5;
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const stepSize = 1.0 / numberOfSphersPerSide;
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const format = ( renderer.capabilities.isWebGL2 ) ? THREE.RedFormat : THREE.LuminanceFormat;
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const geometry = new THREE.SphereGeometry( sphereRadius, 32, 16 );
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for ( let alpha = 0, alphaIndex = 0; alpha <= 1.0; alpha += stepSize, alphaIndex ++ ) {
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const colors = new Uint8Array( alphaIndex + 2 );
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for ( let c = 0; c <= colors.length; c ++ ) {
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colors[ c ] = ( c / colors.length ) * 256;
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}
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const gradientMap = new THREE.DataTexture( colors, colors.length, 1, format );
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gradientMap.needsUpdate = true;
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for ( let beta = 0; beta <= 1.0; beta += stepSize ) {
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for ( let gamma = 0; gamma <= 1.0; gamma += stepSize ) {
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// basic monochromatic energy preservation
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const diffuseColor = new THREE.Color().setHSL( alpha, 0.5, gamma * 0.5 + 0.1 ).multiplyScalar( 1 - beta * 0.2 );
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const material = new THREE.MeshToonMaterial( {
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color: diffuseColor,
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gradientMap: gradientMap
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} );
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const mesh = new THREE.Mesh( geometry, material );
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mesh.position.x = alpha * 400 - 200;
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mesh.position.y = beta * 400 - 200;
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mesh.position.z = gamma * 400 - 200;
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scene.add( mesh );
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}
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}
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}
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function addLabel( name, location ) {
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const textGeo = new TextGeometry( name, {
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font: font,
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size: 20,
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height: 1,
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curveSegments: 1
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} );
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const textMaterial = new THREE.MeshBasicMaterial();
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const textMesh = new THREE.Mesh( textGeo, textMaterial );
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textMesh.position.copy( location );
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scene.add( textMesh );
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}
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addLabel( '-gradientMap', new THREE.Vector3( - 350, 0, 0 ) );
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addLabel( '+gradientMap', new THREE.Vector3( 350, 0, 0 ) );
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addLabel( '-diffuse', new THREE.Vector3( 0, 0, - 300 ) );
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addLabel( '+diffuse', new THREE.Vector3( 0, 0, 300 ) );
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particleLight = new THREE.Mesh(
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new THREE.SphereGeometry( 4, 8, 8 ),
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new THREE.MeshBasicMaterial( { color: 0xffffff } )
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);
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scene.add( particleLight );
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// Lights
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scene.add( new THREE.AmbientLight( 0xc1c1c1, 3 ) );
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const pointLight = new THREE.PointLight( 0xffffff, 2, 800, 0 );
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particleLight.add( pointLight );
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//
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effect = new OutlineEffect( renderer );
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//
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stats = new Stats();
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container.appendChild( stats.dom );
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const controls = new OrbitControls( camera, renderer.domElement );
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controls.minDistance = 200;
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controls.maxDistance = 2000;
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window.addEventListener( 'resize', onWindowResize );
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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//
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2023-08-02 00:37:44 +10:00
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2023-08-02 00:10:44 +10:00
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function animate() {
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2023-08-02 00:40:50 +10:00
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requestAnimationFrame( animate );
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stats.begin();
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render();
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stats.end();
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2023-08-02 00:10:44 +10:00
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}
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2023-08-02 00:40:50 +10:00
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function render() {
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const timer = Date.now() * 0.00025;
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particleLight.position.x = Math.sin( timer * 7 ) * 300;
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particleLight.position.y = Math.cos( timer * 5 ) * 400;
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particleLight.position.z = Math.cos( timer * 3 ) * 300;
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effect.render( scene, camera );
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2023-08-02 01:02:52 +10:00
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}
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animate();
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