import * as THREE from 'three'; const scene = new THREE.Scene(); const camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 ); const renderer = new THREE.WebGLRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement ); const geometry = new THREE.BoxGeometry( 1, 2, 1 ); const material = new THREE.MeshBasicMaterial( { color: 0x277BC0 } ); const cube = new THREE.Mesh( geometry, material ); scene.add( cube ); camera.position.z = 5; const points = []; points.push( new THREE.Vector3( - 10, 0, 0 ) ); points.push( new THREE.Vector3( 0, 10, 0 ) ); points.push( new THREE.Vector3( 10, 0, 0 ) ); const material2 = new THREE.LineBasicMaterial( { color: 0x0000ff } ); const geometry2 = new THREE.BufferGeometry().setFromPoints( points ); const line = new THREE.Line( geometry2, material2 ); scene.add( line ); function animate() { requestAnimationFrame( animate ); renderer.render( scene, camera ); } animate(); // import Stats from 'three/addons/libs/stats.module.js'; // import { OrbitControls } from 'three/addons/controls/OrbitControls.js'; // import { OutlineEffect } from 'three/addons/effects/OutlineEffect.js'; // import { FontLoader } from 'three/addons/loaders/FontLoader.js'; // import { TextGeometry } from 'three/addons/geometries/TextGeometry.js'; // let container, stats; // let camera, scene, renderer, effect; // let particleLight; // const loader = new FontLoader(); // loader.load( 'fonts/gentilis_regular.typeface.json', function ( font ) { // init( font ); // animate(); // } ); // function init( font ) { // container = document.createElement( 'div' ); // document.body.appendChild( container ); // camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2500 ); // camera.position.set( 0.0, 400, 400 * 3.5 ); // // // scene = new THREE.Scene(); // scene.background = new THREE.Color( 0x444488 ); // // // renderer = new THREE.WebGLRenderer( { antialias: true } ); // renderer.setPixelRatio( window.devicePixelRatio ); // renderer.setSize( window.innerWidth, window.innerHeight ); // container.appendChild( renderer.domElement ); // // Materials // const cubeWidth = 400; // const numberOfSphersPerSide = 5; // const sphereRadius = ( cubeWidth / numberOfSphersPerSide ) * 0.8 * 0.5; // const stepSize = 1.0 / numberOfSphersPerSide; // const format = ( renderer.capabilities.isWebGL2 ) ? THREE.RedFormat : THREE.LuminanceFormat; // const geometry = new THREE.SphereGeometry( sphereRadius, 32, 16 ); // for ( let alpha = 0, alphaIndex = 0; alpha <= 1.0; alpha += stepSize, alphaIndex ++ ) { // const colors = new Uint8Array( alphaIndex + 2 ); // for ( let c = 0; c <= colors.length; c ++ ) { // colors[ c ] = ( c / colors.length ) * 256; // } // const gradientMap = new THREE.DataTexture( colors, colors.length, 1, format ); // gradientMap.needsUpdate = true; // for ( let beta = 0; beta <= 1.0; beta += stepSize ) { // for ( let gamma = 0; gamma <= 1.0; gamma += stepSize ) { // // basic monochromatic energy preservation // const diffuseColor = new THREE.Color().setHSL( alpha, 0.5, gamma * 0.5 + 0.1 ).multiplyScalar( 1 - beta * 0.2 ); // const material = new THREE.MeshToonMaterial( { // color: diffuseColor, // gradientMap: gradientMap // } ); // const mesh = new THREE.Mesh( geometry, material ); // mesh.position.x = alpha * 400 - 200; // mesh.position.y = beta * 400 - 200; // mesh.position.z = gamma * 400 - 200; // scene.add( mesh ); // } // } // } // function addLabel( name, location ) { // const textGeo = new TextGeometry( name, { // font: font, // size: 20, // height: 1, // curveSegments: 1 // } ); // const textMaterial = new THREE.MeshBasicMaterial(); // const textMesh = new THREE.Mesh( textGeo, textMaterial ); // textMesh.position.copy( location ); // scene.add( textMesh ); // } // addLabel( '-gradientMap', new THREE.Vector3( - 350, 0, 0 ) ); // addLabel( '+gradientMap', new THREE.Vector3( 350, 0, 0 ) ); // addLabel( '-diffuse', new THREE.Vector3( 0, 0, - 300 ) ); // addLabel( '+diffuse', new THREE.Vector3( 0, 0, 300 ) ); // particleLight = new THREE.Mesh( // new THREE.SphereGeometry( 4, 8, 8 ), // new THREE.MeshBasicMaterial( { color: 0xffffff } ) // ); // scene.add( particleLight ); // // Lights // scene.add( new THREE.AmbientLight( 0xc1c1c1, 3 ) ); // const pointLight = new THREE.PointLight( 0xffffff, 2, 800, 0 ); // particleLight.add( pointLight ); // // // effect = new OutlineEffect( renderer ); // // // stats = new Stats(); // container.appendChild( stats.dom ); // const controls = new OrbitControls( camera, renderer.domElement ); // controls.minDistance = 200; // controls.maxDistance = 2000; // window.addEventListener( 'resize', onWindowResize ); // } // function onWindowResize() { // camera.aspect = window.innerWidth / window.innerHeight; // camera.updateProjectionMatrix(); // renderer.setSize( window.innerWidth, window.innerHeight ); // } // // // function animate() { // requestAnimationFrame( animate ); // stats.begin(); // render(); // stats.end(); // } // function render() { // const timer = Date.now() * 0.00025; // particleLight.position.x = Math.sin( timer * 7 ) * 300; // particleLight.position.y = Math.cos( timer * 5 ) * 400; // particleLight.position.z = Math.cos( timer * 3 ) * 300; // effect.render( scene, camera ); // }